![]() ![]() ![]() Yes, like /u/Shagga_son_of_Dolf mentioned in his comment, the new engine and combat changed things but unlike the Risen series I think it was for the better. So I guess my answer is definitely Gothic 3. I'm glad that some of the non-voodoo magic has come back (because fankly that was the shittiest magic system in an RPG yet.) so I can go kind of be a mage again. Figured I'd give Risen 3 a shot now that it's come out and while I am having fun, I'm slightly disappointed that they pretty much stuck with the Risen 2 theme and gameplay. Put about 5-10 hours into 2 over maybe 3 starts of the game and quit. Then Risen 2 came out and just changed the whole game and stuck a pirate theme on it for whatever reason and I'm sorry but I just lost interest. Played it as many times as there were different ways to go about beating it. Nowadays with the community patch, it's just that much better.īeing such a Gothic fan, when Risen was released I jumped on board immediately. When Gothic III first launched, I played the hell out of it, loved it, again bugs and all. I've loved the series since then, bugs and all. In order to learn a spell like Ice Lance, you need to find a water magician who knows the spell to teach you and some times persuade then to teach you by doing quests.Played Gothic since before II was even released. For learn how to lockpick, you need to find someone who can teach you it. You don’t level up and insta get a new skill. People started to research another way to do magic.īut what is interesting on Gothic is that nothing comes for free. Most humans turned into slaves and few ones, mercenaries serving orcs. This magic only changes on Gothic 3 when a dark magician destroyed the rune magic by reasons that i will not spoil, but he has a hidden agenda and as consequences, Orcs easily dominated most human cities. Similar to how fire allowed humanity to craft more advanced weaponry and become in the top of the nature. The game has a interesting lore about how Innos gifted fire rune magic to humanity and it allowed civilizations to prosper. Both costs mana but a rune require that you have mastered the circle. Magic on the first game is divided in rune magic and scroll magic. Some are more “sneak”, some more aggressive, some more defensive. I an not sure.Īnimals has different behaviors. ![]() There are day/night cicles, you need torch/spells at night, can swim, craft eqquipment and on G3, i had the impression that my I ce Lance freezes the enemy for a long duration in the cold climate than in the desert. Enemies won’t respawn if you don’t pass to another chapter, NPCs can permadie, etc. You can do everything, but everything has consequences in the game. Involving deities, like Innos(lawful), Beliar(chaotic) and Adanos(neutral), the Sleeper in the first game who is worshiped like a deity has a interesting plot twist. NPCs looks like living persons and the game fells like a living breathing world. NPC’s has day/night circles, followers refuse to accompany you into dangerous places, NPC’s if find a better weapon switch the equipment, they go to tavern, have fun and a routine. If you knock down a enemy, and disarm him, he can change his behavior against the same threat. Primarily because Gothic 3s story is less at the. Gothic 3 is good, but most will say not as good as the first two. Being a huge Gothic 2 and The Elder Scrolls (especially Morrowind) fan, I am thinking about buying their. Mainly for the first gothic, in most RPG’s, NPC’s or attack a target or run, on Gothic, the NPC’s only attack a wolf who you lured into a city, if they are stronger than the wolf. Its a great game on its own and playing it will make Gothic II more enjoyable. There are good and bad in all camps, and on the beginning, you are just trying to get accepted in a camp and get connections. The “old” camp, the more lawful of the camps, the “new” camp, the neutral camp and the “swamp camp”, the more chaotic of the camps. Then “ore barons” gained power, they negotiate ores that the king needs in exchange for outsider world goods, then basically, tree camps developed. The prisoners rapidly took control over the camps and the magicians who created the barrier got imprisoned on the magical barrier. Rare ores was being mined, the king ordered that magicians cast a magical barrier to prevent convicts from escaping and for things that i will not spoil, the magical barrier goes wild, expands and now, people can enter but not leave. You are just a guy condemned into a penal colony. On the first game, you are not(at least on beginning) the hero, savior of the world. Gothic is not only just about good VS evil like most fantasy settings. That said, what Gothic has special? A unique setting ![]() Despite the company being well know in central and eastern europe, the game is not well know in US/Japan, on this countries is like a hidden gem. ![]()
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